package markgame2dphys;

import net.phys2d.raw.FixedJoint;

public class MarkGameFixedJoint extends MarkGameJoint{

	public FixedJoint joint;

	public MarkGameFixedJoint(MarkGameObject obj1, MarkGameObject obj2) {
		super(new FixedJoint(obj1.body, obj2.body));
		//TODO adicionar restitution
		joint = (FixedJoint)super.joint;
	}

	public void paint(MarkGameGraphics g) {

	}

}
